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Brian Kopp's Unofficial World of Warcraft
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D I S C
L A I M E R
Brian Kopp's Unofficial World of Warcraft
Guide is not authored or endorsed by Blizzard Entertainment or Vivendi
Universal Games, and any Blizzard or Vivendi trademarks displayed in the
guide are the sole and exclusive property of Blizzard or their
respective owners. This is not a copy of Blizzard's official World
of Warcraft strategy guide.
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Mining skill (obviously). Go see your local
mining trainer to get trained. A mining pick. Can't mine without one (these
can also be enchanted if you want, makes absolutely no difference, but
it's cool to have. Even if you have your mining pick enchanted the
standard mining animation remains the same, so you actually see that
nice demonslaying glow you got put on there. You will only see the glow
when you equip it like a normal weapon. A player on our server even had
a Crusader enchant put on their mining pick and told me that the proc
happens when they mine, cant confirm this for sure, but it does seem
really pointless).
Optional, but recommended extra: get the cheapest pair of
gloves you can find and get them enchanted with +5 mining skill
(shouldn't cost you more than 2g, as it takes 3 x Truesilver Bars and 3
x Vision Dust). Don’t bother with the +2 enchant as its not worth it.
If you’re an engineer then make yourself a Goblin Mining Helmet ( http://wwndata.worldofwar.net/item.php?id=10542
) as this will add +5 to your mining skill.
Also, please remember that mining nodes only appear on
the side of hills, cliffs, mountains etc. So your unlikely to find any
ores in the great rolling plains, unless there is a small hill there.
Also note that Teldrassil (Night Elf Start Zone) has NO ore whatsoever! So if
you’re a Night Elf and want to mine, get your booty over to Darkshore
ASAP. So with that in mind, always follow the cliff faces or hillsides.
Got all that? Good, then lets down and dirty, Dwarf style :o)
Mining 1 to 65
Mining Copper
Estimated number of nodes to mine = 30
This bit is easy. Mine about 50 copper and smelt. You can use any of the
following suggestions for mining routes or make up your own, as copper
is so abundant:
*At level 50, go back to the mining trainer and learn Journeyman
Mining.
Horde
Undead: Start at the entrance to
Deathknell, looking out towards Brill. Head South and follow the
cliffs all the way round to The Undercity. Skip past UC and keep
following the cliffs up to The Bulwark. Now head North up to Scarlet
Monastery, hugging the cliffs as you go. When to reach the coast,
head west and then south to follow the cliffs down and round to
Agamand Mills. Follow those hills south again to get back to your
starting point. Average amount of copper ore from this run, should
be about 30-40.
Tauren: Mulgore. The natural
geography of this place makes it easy to run around. Just pick a
starting point and follow the cliffs all the way around in a circle.
Remember to check out the Venture Co mine on your way round. Average
amount of copper ore from this run, should be about 40-50.
Orc & Troll: You could just do
whole circuits of Durotar, but there is so much copper round here
that small routes are just as productive. My favourite routes are:
Start at the gates of Orgrimmar and
head East towards Skull Rock (make sure you go into Skull Rock and
mine the ore there too). Head a short way south to where that Orc is
standing on his lonesome, then head back West following the cliff
face (keeping the Zep Tower in sight). Carry on over the road and
across the top of the canyon and on to the coast. Head North up to
the cliff face and then East back to Orgrimmar. I get about 30-40
copper ores from this short run on a good day.
Start at Razor Hill and head West
towards the Quilboar grounds. Hug the cliff face until you reach the
river, then head north until you reach Orgrimmar. Head East until
you see the first little farmstead, now head south and drop into the
canyon. Follow the canyon out and head South East until you reach
Razor Hill again. You’ll get about 25-30 copper ores on this
route.
Alliance
Human: Start at Goldshire and head
East following the cliff face to the north of Crystal Lake. When you
get the north of the Logging Camp head South. Follow the river to
the border of Elwyn forest and Duskwood, then head North West back
towards Goldshire (make sure you visit the two mines on this route).
This route should net you about 30-40 copper ores.
Night Elves: Your going to have to
go to Darkshore, as Darnassus has no ores whatsoever! So start at
Auberdine and head directly east until you reach the cliffs at the
edge of the map. Now head south, hugging the cliff face as you go.
When you get to the entrance of Ashenvale, head west to the coast
and then North back to Auberdine. Head out from Auberdine, directly
to the East (same as you did at the start of this route), but when
you reach the cliffs this time head north. Just follow the cliffs to
the North and back round the coast, heading South again to Auberdine.
I find this figure of eight pattern to be easier than taking
Auberdine in one whole route, but that’s just me. Feel free to
improvise it. Normally get about 40-50 copper ores from this entire
route.
Dwarves and Gnomes: Ah, the home of
mining and possibly the best place to start, Dun Morogh! You really
don’t need a route around here, copper is everywhere, if you
can’t find a decent route yourself, then you’re beyond help!
But, I will tell you my favourite route. Start at Kharanos and head
to the Wendigo cave (you all know where that is, right?). Clear cave
and then continue on West, following the cliff face. Carry on until
you hit the main road then head North up to the Frostmane Hold. From
there head directly east over to Shimmer Ridge, then North up to Ice
Flow Lake. Now follow the cliffs down to Ironforge, on to Misty Pine
Refuge and back round to Kharanos. This run normally nets me about
40-50 copper ore.
Another good run in this area is the
Gol’Bolar Quarry. Circle the outside, around the top, then drop
down and into the mines. I can get about 20 copper ores on this
short run.
Mining 66 – 125
Mining Tin and Silver
Estimated number of nodes to mine = 60
This part is a pain in the butt, if you don’t have a mount (well
its all a pain in the butt, if you don’t have a mount) as the Tin
Veins your going to need to mine are more spread out and not as
common as the Copper you just being mining. You also stop getting
skill up’s from smelting after about level 85 (Silver is the last
thing to give you a skill up). The leg from 100-125 is also pretty
bad, as Tin is green at this stage and therefore your getting skill
ups at fewer intervals (just pray its a Silver spawn, instead of
Tin, as this will still be yellow to you).
Horde & Alliance*even on PvP servers you can still
use these routes and areas.
I actually combine two of my routes here, if I have time. They are
as follows:
Start at The Crossroads and head
West towards the entrance of Stonetalon Mountains. Then head south,
hugging the cliffs as you go. Follow the cliffs all the way down
south until you reach Blackthorn Ridge, just north of Razorfen Kraul.
Follow the cliff to the main road and over. Continue heading east
and then north up to the entrance to Dustwallow Marsh. Carry on
going north until you reach Northwatch Hold and then head up to the
Raptor Hills and the Quilboar Village. Now head back to The
Crossroads.
Start at the bottom of the Great
Lift in Thousand Needles and head northwest up to Camp Ethok,
following the cliff face as you go. Continue on till you reach the
border of Thousand Needles and Feralas, then head over to the other
side of Thousand Needles and follow the cliffs south. Make a detour
when you reach Highperch, as there are a couple of Tin / Iron veins
here. Carry on heading south until you reach The Screeching Canyon.
Have a quick run into the cave here and pick the couple veins that
normally spawn here. Continue south past Freewind Post and all the
way to Windbreak Canyon. Now head north, again hugging the cliff
face as you go and make your way up to Splithoof Crag. There is a
Centaur Village here, with a cave that can have 4 or 5 veins (both
Iron and Tin). Mine it. Carry on north past Darkcloud Pinnacle and
back to the Great Lift.
Combine the two routes above for a 90-minute (ish) trek that can net
100+ copper, 50-70 Tin and 30-40 Iron.
There only two other places that I bother mining for Tin and that
is:
Hillsbrad Foothills: No route here,
just do full circuits.
Ashenvale: Again no real route, just
do full circuits.
But you could also try the following places:
Wetlands: Start at Dun Modr and
follow the cliffs to the southeast down towards Raptor Ridge. From
here either go around Grim Batol, if you’re a high enough level to
cope, or follow the cliffs towards Mosshide Fen and onto The Igan
Rock. Once there head over to Dun Algaz, then north to Angerfang
Encampment and onto Whelgars Excavation Site. Now head north past
Ironbeards Tomb and back to Dun Modr.
Redridge Mountains: Start in
Lakeshire, head north to Rethban Caverns and follow up to Renders
Camp. Head south and follow cliffs to Alther’s Mill. Carry on east
towards The Tower of Ilgalar and then loop round that and to the
south, heading towards Renders Valley. Carry on to Lakeridge Highway
and over to The Three Corners. Now head back to Lakeshire.
Mining 126 – 175
Mining Iron and Gold
Estimated number of nodes to mine = 100
*At level 125, go back to the mining trainer and learn Expert
Mining.
From now on both Horde and Alliance can follow this guide easily, so
I’ll won’t have separate sections.
Do the Thousand Needle route above,
but take in The Shimmering Flats as well this time.
Desolace: If you’re Horde, start
at Shadowprey Village and head into the Valley of Spears. Follow
that through and out and over to the Kodo Graveyard (you could do a
quick circle or move on here). Head east to the Magram Village and
loop round and down to Shadowbreak Ravine. Follow that through and
onto the Mannoroc Coven to the west. Carry on west to the Gelkis
Village and make your way back to Shadowprey Village. If you’re
Alliance, then start at Nijel’s Point and head southeast to
Sargeron, then south to the Kolkar Village. From here you could
carry on down south and complete the Horde run or head west to the
Kodo Graveyard. From the Kodo Graveyard, head northwest to Ethel
Rethor and then northeast ish to Thunderaxe Fortress. Follow round
to the north and up to Tethris Aran and then back east to Nijel’s
Point.
Ashenvale: start at the entrance to
Ashenvale from The Barrens and head to the west. Skip round the
Battleground entrance (only if your Horde) and carry on to the
river. Follow the river north, trying to keep as close to bank as
possible, so that you can see spawns on both sides of the river.
Keep following the river till you get to just before Xavian in the
north. Now head east to the next river and cross over to Saytrnaar
and onto Forest Song (watch out for those elites). Now head south
through the Warsong Logging Camp if your Horde or skirt around it if
your Alliance and continue on down through Felfire Hill and onto
Demon Fall Canyon. Now head west through Nightsong Woods and back to
your start point.
Badlands: start at Apocryphens Rest
and head south to Camp Cagg, then east to Mirage Flats. Now follow
cliff face all way to Camp Boff, past Agmonds End. Head north past
Dustwind Gulch and onto Hammertoes Digsite and then northwest to
Angor Fortress. Now follow the cliffs west all the way to Kargath
(or just before it, if Alliance) and back down to Apocryphens Rest.
Remember to divert off slightly at each point where the Rock
Elementals gather and do a quick tour of their spawn spots.
Arathi Highlands: start at Thandoll
Span and head east then north to Boulderfist Hall. Follow cliffs
round to Witherbark Village and continue north up to Hammerfall. If
you’re Horde, loop round the back of Hammerfall and continue on to
the west. If your Alliance, go as far Drywhisker Gorge (remember to
check inside, both Horde and Alliance) and then loop round
Hammerfall to the south and back up to the northern cliffs. Follow
cliffs west to Dabyries Farmstead and then head south past Refuge
Point and back down to Thandoll Span.
Alterac Mountains: start at the
entrance to the Ruins of Alterac and head west past the Growless
Cave. Follow the ridge around the ruins and keep going to the end.
Now drop down to the coast (you can make a series of jumps to get
down, without dying). Now head north to Dandreds Fold. Head east
through The Uplands, zigzagging between the two cliff faces as you
go until you get to Strahnbrad. Now follow the road back to your
starting point. If you’re a high enough level, go into the ruins
and do a quick sweep.
Stranglethorn Vale: couple of small
but good routes here. First one is to the north of Grom’Gol Base
Camp. Start at Nessingwarys Expedition and follow the hills around
the front of the three sets of ruins (Kalai, Balal and Zuuldaia) and
then back round to the north of them and return to Nessingwarys
Expedition. Second route starts at Kurzens Compound to the north of
Zul’Gurub entrance. After a quick circle around the compound, head
south down to Mosh’Ogg Ogre Mound. If you’re a high level, then
do a sweep of the cave and carry on south to the Ruins of Zulmamwe.
Keep heading south past the Crystalvein Mine and the Ruins of Aboraz.
Carry on into the Mistvale Valley, now heading west towards the main
road. From here either head to Booty Bay or follow the road back up
north to your starting point.
Swamp of Sorrows: couple of nice
little spots here. Check around Ithariuss Cave where the Green
Whelps are and also around The Stagalbog. Remember to check inside
the Stagalbog.
Mining 176 – 250
Mining Mithril and Truesilver
Estimated number of nodes to mine = 125
*At level 225, go back to the mining trainer and learn Artisan
Mining.
So now we come the real money making stuff, Mithril. This stuff is
used in such quantities by
Engineering and Blacksmithing that you
will always sell what you mine for a good profit.
Blasted Lands: just do full
circuits, simple.
Searing Gorge: again, just do full
circuits. You can do what I do and do a full circuit of the
perimeter of Searing Gorge, then drop down into The Cauldron and do
a circuit of that (inside and outside). Also remember that at level
230, you can mine Dark Iron, so pick that up too.
Badlands: two good places here.
First is Camp Cagg. Just do a circuit round it, taking in the Rock
Elementals spawn point as you go. Second place is Lethlor Ravine. If
you start by the Master Dragonscale Leatherworker and head into the
Ravine and loop round to the north and back out and south past
Uldaman back entrance, then you’ll pick up a good amount of
Mithril.
The Hinterlands: start at Aerie Peak
and follow the cliff face to the south and east. Now just go around
the south cliff face until your get past Jintha’Alor, then north
up to Seradane and then west back to Aerie Peak.
Western Plaguelands: do circuits of
the Ruins of Andorhal.
Azshara: start at the Legash
Encampment and head east to the Bitter Reaches. Loop round to the
north and back west along the coast past the Jagged Reef and then
back down to the Lagash Encampment again.
Winterspring: start at the Timbermaw
tunnel entrance and follow the cliffs to the east past the Hot
Springs and all the way over to Starfall Village. Just before you
get there, head south to Lake Kel’Theril and then follow the
cliffs west all the way back to your starting point.
Felwood: only if your there. Don’t
go out of way to mine here, but if you happen to be in the area
(i.e. grinding Timbermaw rep) then look out for a few Mithril nodes
here.
Stonetalon Mountains: quick circuit
of The Charred Vale can net you 10-15 Mithril ores.
Desolace: grab yourself some
underwater breathing potions and head to Ranzajar Isle. Theres a
good number of Mithril nodes in the sunken ruins round here and very
few people mine them. You can also take a run through the Valley of
Spears and down to Mannoroc Coven to pick up the Mithril nodes
there.
Tanaris: bit of a long one this, but
can be well worth it. Do full circuits of Tanaris, but drop down
into The Noxious Lair and The Gaping Chasm to pick up the nodes that
virtually nobody mines, unless they are questing in there.
Mining 251 – 300
Mining Thorium
Estimated number of nodes to mine = 160
This is the reason you took up mining, Thorium. What a moneymaker.
Your also looking to get Arcane Crystal from the rich veins, which
will sell for about 20g each (depends on your server).
Un’goro Crater: just go round and
round the crater, making sure you drop down into The Slithering Scar
and take a detour into Fire Plume Ridge. There is loads of Thorium
to be had here, which is why its farmed constantly, so you will be
competing for nodes here.
Azshara: start at the Ravencrest
Monument and follow the coastal cliff all the way round to the Tower
of Eldra. Then head back west to the Legash Encampment in a zigzag
pattern from coast to coast. You may also want to drop into the
Ruins of Eldarath and pick up the couple of nodes that spawn there.
Azshara isn’t the greatest place to mine Thorium, due to its
natural geography, but that does mean its less popular and therefore
your likely to have less competition.
Winterspring: start at Everlook and
head south to the Ice Thistle Hills. Make a quick sweep of the yeti
cave here and then back out and to the south. Keep going till you
get to Owl Wing Thicket and make a small circuit there. Now you can
either carry on south into Frostwhisper and Darkwhisper Gorge’s if
your happy about avoiding the elites there, or you can head west
over to Mazthoril for the slightly lower level elite area. Once at
Mazthoril, you can either sweep the main cave (only recommended for
Druids, Rogues or Hunters) or carry on up to Lake Kel’Theril and
back round to Everlook.
Blasted Lands: not a massive amount
of Thorium to be had here, but good for a quick run, whilst your
looking for Mithril.
Searing Gorge: same as the Mithril
run above.
Burning Steppes: No real decent run
here. Just do full circuits picking up Dark Iron as well.
Eastern Plaguelands: start at
Tyr’s Hand and head north past Lights Hope Chapel. Go past The
Noxious Glade and onto Northdale. Head west to Northpass Tower and
then south to Blackwood Lake. Carry on south to the Pestilent Scar
and then onto Lake Mereldar and back to your starting point. You may
want to throw in a quick diversion to The Fungal Vale, in between
Northpass Tower and Blackwood Lake.
Western Plaguelands: start at The
Weeping Cave and head south to Gahrrons Withering and then west to
Dalsons Tears. Head northwest from here to the edge of Felstone
Field and follow the cliffs north into the Northridge Lumber Camp.
Follow the path up towards Hearthglen and then double back once you
reach the watchtower. Head south and follow the cliffs all the way
back round to The Weeping Cave.