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 45 Minute Baron Run Guide

 

Over the past few months I have seen / heard of allot of people giving up at this stage in there Tier 0.5 quest line. I am making this guide to give you some pointers and tips so you can advance farther towards your whole set. No epics are needed for this to be completed. GUARANTEED!!

1) OMG WE NEED FULL T2 PEOPLE TO DO THIS!!

It’s all about Consumables. Now I am going to assume everyone is wearing good mid level dungeon blues. (lvl 53+blues and tier0) Let me first start out by saying that FLASKS of any kind are not needed. I would suggest getting the repeatable quest items from The Blasted Lands, to increase Stam/Int/Strength/Agility. They can be stacked with buffs and consumables which is very helpful. For your melee classes, get agility/ogre strength/mongoose and superior heal pots. Casters should down some Elixir of Sages, Arcane Elixir, and use mana oils. Make sure every class had 300 first aid and bandages when they can as well. These will all help give u an edge compared to the T2 groups doing this for a guildie.

HINT: If you consume the Mongoose pot FIRST, you can then consume the agility pot, and they WILL STACK.
HINT: If you really wanted to get sick with it, you could to a DM tribute run before you go, and get the 2hr buffs from that. (+200ap / +15% of overall HP / +3% to spell crit)
HINT: You only need to engage in combat with Baron within 45mins, NOT KILL HIM.

2) STOP PULLING OR I CANT DRINK!!

 

Use this map to know where and what to pull. If you follow this you are guaranteed to get to the end in time as long as you're not wasting any time.



As stated above, do not stop pulling. Good mage types know how to conserve, I've never had a problem with this. After the first gate pull the spider, and a gargoyle. Then a banshee and another gargoyle until you can clear the group of three to the right. Having a back up healer (Shammy / Pally / Druid) is nice, but not NEEDED. Make sure your healer (Preferably a Priest) has a decent amount of mana in its pool. Keep pulls coming strong. If you are the healing class, start to drink during the 5-7 secs in between pulls when you are out of combat. Let your drink run its course until party is at about 50-60% HP, then jump up for a heal. Switch this off with your Mage / Lock / Hunter or other mana needing class. Try and consume as much as possible without letting anyone die. The First boss should be pulled from the center, back out towards the gate in which you entered. Fight here. (I like a rogue for this pull because of sprint.) Make sure that whoever pulls goes straight back to the wall, then around the corner near the broken down carriage, but not to go too far or agro will be pulled on the set of two caster mobs at the corner. Go around the left side of the fountain in the middle when heading to The Second Boss. This Boss should be pulled into the corner left of the tower. It can be easily fought here without aggroing the group right of the tower. Easy fight imo. The Third Boss should be pulled like the second, only to the right side of the tower instead of the left. Before pulling this boss, to be safe I suggest pulling both the groups around the tower. (Left and Right side) Do not fight the mini boss that drops the strat key. You can bypass this and save some time. Pull the two ghouls by the big gate, and stand by the "Street Sign" at the corner, back up a bit and hug tight to the wall, down these two mobs fast. Now drink up and head to the gate. Pulling two abominations is not an auto wipe, shackle one and kill the other, simple as that. I would suggest pulling these and not letting them come to you actually, this will save allot of time. Clear this room as fast as possible, and drink / prepare for the 1k skellies to come. Clear the skellies, kill the 5 elites, and head into baron. Engage in combat and that’s it.

HINT: Shackle is key for this run.
HINT: At anytime possible collect the Strat Holy Water to help at the end, but do not go out of your way to get the crates.

3) OMG ITS IMPOSSIBLE TO CLEAR THE TOWERS IN TIME!!

Send your mage or lock inside with the priest. AOE TIME KIDDIES!!! Mage or lock aoe + holy nova will do the trick. Make sure you have full mana before doing this or things could go very bad very fast. Go straight up the center of the stairs on the first tower to avoid agro, and go up the left railing of the second tower to avoid agro. Be very careful when coming back outside, as to not agro un-killed groups. If you have an off-healer, keep pulling what you can, if not then just wait / eat / drink / bandage / /silly until the tower clearing is done.

HINT: I have stunlocked and done dps while the hunter and warrior killed mobs until the healer and AOE’r returned. It is possible, but not mandatory.

4) OMG WE WIPED WE’RE DOOMED!!

I have done this, and still completed it! The mage pulled the whole group to the right of the tower on the second boss. We wiped, and all instantly released and headed back in, if memory serves, we still completed with 2-3mins left. Do not let a wipe ruin the moral of the run, IT IS STILL POSSIBLE!!!

LOOT: I would suggest keeping it on group loot, and doing the standard rolling system. This time if you do not need it, pass. If you need it hit need, and have your DE’r roll greed on everything, and then hand out shards at the end.

Extra: Coming from my point of view as a rogue, use dual instant poison for most of the instance. Deadly on the bosses. If you use deadly during normal clear time, it is very easy to hit a shackled mob or mob that is going to be shackled, therefore breaking it. It is optional to use cripple on the 5elite skeletons at the end, for a bit of crowd control. If you have a hunter, ice traps can come in handy in certain situations, but again, not mandatory.
If you do happen to get an Epicd out warrior to tank for you, it is sometimes better for him/her to use a 2h or DW for maximum DPS.

I hope this will be of some help to those of you that are struggling at this point in there quest line.