D  I  S  C  L  A  I  M  E  R
Brian Kopp's Unofficial World of Warcraft Guide is not authored or endorsed by Blizzard Entertainment or Vivendi Universal Games, and any Blizzard or Vivendi trademarks displayed in the guide are the sole and exclusive property of Blizzard or their respective owners.  This is not a copy of Blizzard's official World of Warcraft strategy guide.

     World of Warcraft Guides

L A T E S T  N E W S
I am back on ebay soon under the account name
WoWSeller88 I have received 274 feedbacks that are 100% positives. I will sell my 1-60 alliance guide there and the original guide will be free on here.

Make Your Own Product Like Me:
If you want some great ideas on how to sell your own product, like I have done, you only need to visit The Rich Jerk He's an amazing man, despite his attitude. You can learn how to make a product to sell or even a free one that you can profit from like I've done here. You don't even need a site.
more

UPDATED:
Read about our lawsuit over our right to sell our guides and our fight to help out everyone that was in our situation.

more

Get Rich Scams Revealed:
Don't think about getting any program without reading this. The top 3 trusted books listed.
http://www.aboutitworld.com

D  I  S  C  L  A  I  M  E  R
Brian Kopp's Unofficial World of Warcraft Guide is not authored or endorsed by Blizzard Entertainment or Vivendi Universal Games, and any Blizzard or Vivendi trademarks displayed in the guide are the sole and exclusive property of Blizzard or their respective owners.  This is not a copy of Blizzard's official World of Warcraft strategy guide.

Preorder the Burning Crusade NOW! Don't Wait and Miss Your Copy On Release Day. We're Going To Make A 60-70 Guide For The Burning Crusade That You Get FREE. Don't Wait

World of Warcraft: The Burning Crusade Download
Preorder World of Warcraft: The Burning Crusade

Order World of Warcraft, Order World of Warcraft CD Key
Order the Original World of Warcraft

FREE GUIDES

Gold Guides
Top Gold Spots 40g+/hr
Great Cash 48+
Making Easy Gold
PVP Mount Money Maker
Money From Fishing
Leveling Guides
Brian Kopp's 1-60 Alliance Guide
Joana'Mancow's 1-60 Horde Guide
Horde Grinding 1-60/Mage Tips
Accelerated Grinding 48+
1-60 Alliance Grinding
General Guides
New Player Guide
Speak To Opposing Factions
Chinese Language Guide
Defeat Lord Kazzak Easy
Big List of Emotes
Easter Eggs (Cool Stuff)
Raid & Instance Guides
Complete Guide to Ragnaros with Pictures
Complete Guide to Onyxia with pictures
Ahn'Qiraj 20 Man Guide with Pictures
Ahn'Qiraj 40 Man Guide 
45 Minute Baron Run Guide
Onyxia Key Quest Guide - Alliance
Onyxia Key Quest Guide - Horde
Zul'Farrak 
Zul'Gurub 5 Man Farming
Dire Maul West
Dire Maul North Tribute
Profession Guides
1-300 Enchanting
1-300 Alchemy Guide
1-300 Cooking & Fishing Guide
1-300 Engineering Guide
1-300 Herbalism Guide
1-300 Lockpicking Guide
1-300 Mining Guide
1-300 Skinning Guide
1-300 Tailoring Guide
Class Guides
Tank Like A Pro
Warrior Guide
Hunter Guide
Druid Guide
Shaman Guide
Mage Guide

 

 

space

World of Warcraft Guide, Alliance Leveling, grinding
Tell A Friend About This Guide

 Warrior Guide For Noobs and Veterans

 By: Edward The Less

Greetings Warrior!

I have gathered information from around the world. I have read many FAQs and guides from many websites and magazines, many with differing ideas, and then tried them out in-game to see what is right.

First you must know what a Warrior is. A Warrior is for the most part a tank. A tank in an Massive Multiplayer Online Role Playing Game (MMORPG) is the damage taker. You will attack the enemy and keep the enemy on you at all times. If you cannot keep the enemy on you, you have failed as a Warrior.

Starting out you will also be a good damage dealer but past level 20 or so other classes such as the Mage will pass you as the one doing most of the damage.

Your best friend as a Warrior will be the Priest. No other class can beat a Priest set up for full healing. Others can come close such as the Druid.

Starting out you can do fine with a Shaman or Paladin helping you with the hard stuff, depending on your faction, but by level 45 to 50 they can no longer be the only healer in the group and you will need two of them or one of them and a Priest or Druid for a well balanced group.

As a Warrior you will have a variety of attack options and most likely will not be repeating the same thing over and over again. You will can and will change the way you fight with each battle. You will also level faster than most other classes.

You have many things to offer a party such as a modest DOT (Damage Over Time), enemy damage debuff, and a melee buff of the group.

As a Warrior you are an active class that responds immediately to changes in a battle with Hamstring and Mocking Blow. You will also be changing your Stance with changes in the battle. There are three stances that changes the Warriors aspect, from Battle Stance that is balanced, Defensive Stance for protection, and Berserker Stance for more damage.

The more damage you do the more rage you gain. You will also gain a lesser amount of rage from the damage you take. Rage is used to do special attacks. When you are out of battle you will slowly loose the rage gained in battle.

Starting out you can and will be solo most of the time. Fight enemies two levels below your level. You will do more damage to them and therefore gain more rage for faster kills and less downtime. This is good advice for most classes also.

Here is the good and the bad of the Warrior class.

The Good

  1. Variety of attack options
  2. Fast leveling
  3. Can solo very well
  4. Exciting play style
  5. Can wear heavy plate armor (at level 40)
  6. Can use all weapons except Wands

The Bad

  1. Must find or buy top-notch weapons and armor frequently
  2. Not the greatest damage output. (Rogues, Warlocks, and Mages do more)
  3. Difficult to get into groups as there are plenty of Warriors (depending on what's being done)
  4. Not much damage from ranged attacks (Warriors can use guns and bows)
  5. Can only use potions and First Aid to heal.

So now you know what a Warrior is and what a Warrior does and the good and bad of the Warrior and you still want to be a Warrior but what race?

First you must choose a faction. There are two factions, Alliance and Horde. The Alliance are the “pretty” races and the Horde are the “ugly” races. On most servers the Horde are better at PvP but there are fewer of them and they are more rude. The Alliance on most servers are not very good at PvP but there are more of them and they are less rude.

Here is a list of what races can be Warriors and what makes them good or bad at being a Warrior to help you choose.

Alliance

Human: Perception: Activate to dramatically increase stealth detection - Lasts 20 sec - 3 min cooldown is useful for PvP.

The Human Spirit gives +5% spirit and is useless for a Warrior.

Diplomacy: 10% bonus to faction point gain is somewhat useful for gaining faction reputation.

Sword and Mace Specialization: +5 to sword and mace weapon skill is good if you plan on using swords or maces but is not really that big (about 1% more damage).

Night Elf: Shadowmeld: activate while immobile and out of combat to enter stealth mode - lasts until canceled - 10 sec cooldown is good for PvP.

Quickness gives you a +1% chance to dodge and is ok.

Wisp Spirit: Become a wisp when dead with movement speed increase of 50% (25% faster than normal ghost) is nice so you can get to your body faster after you die.

Nature Resistance adds 10 to your Nature Resistance and is good.

Dwarf: Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increases by 5% and speed reduced to 70% of normal. Lasts 20 sec. - 3 min cooldown is ok.
+5 to gun skill fairly useless.

Frost Resistance: +10 Cold Resistance is nice.

Find Treasure: Activate to see treasure chests on mini map - lasts until canceled - no cooldown. The Find Treasure skill is almost useless unless you have Engineering or Blacksmithing and their bombs and keys to open locked chests.

Gnome: Escape Artist: Activate to break out of a Root or Snare effect - 1.5 sec cast - 1 min cooldown is great for PvP.

Expansive Mind: Increase Intelligence by 5% is useless.

Arcane Resistance: +10 to arcane resistance is nice.

Engineering Specialization: +15 to Engineering skill can be useful if you go Engineering.

Horde

Orc: Blood Fury: Activate to increase base melee attack power by 25% for 15 sec but applies a healing effectiveness debuff for 45 sec after Bloody Fury wears off - lasts 15 sec - 2 min cooldown is ok.

Hardiness: 25% resistance to stun and knockout effects is good.

Command: Pet melee damage increased by 5% is useless for a Warrior.

Axe Specialization is ok but does not really do a whole lot more damage (about 1% more damage).

Tauren: War Stomp: Activate to stun up to 5 opponents within 8 yards - lasts 2 sec - 2 min cooldown is the best racial talent and is great for a Warrior in PvE or PvP.

Endurance: Max Health increased by 5% is just what a Warrior needs.

Cultivation: 15 skill bonus to Herbalism is ok if you plan on making your own potions.

Nature Resistance: +10 to nature resistance is good.

Undead: Will of the Forsaken: Activate to become immune to Fear, Sleep, and Charm effects. Can also be used while already afflicted by Fear or Sleep - lasts 5 sec - 2 min cooldown is great for PvP and some PvE.

Cannibalize: Activate to regenerate 7% of total health every 2 sec. by consuming Humanoid or Undead corpses within 5 yds - lasts 10 sec - 2 min cooldown is good for soloing.

Underwater Breathing: Underwater breath lasts 300% longer than normal can help sometimes.

Shadow Resistance: +10 to shadow resist is good.

Troll: Berserking: Activate after being the victim of a critical strike to increase attack and casting speed by 25% but take 10% more damage in the process - lasts 20 sec - 2 min cooldown can be good for lower level enemies where you don't take a lot of damage.

Regeneration: 10% health regeneration bonus, 10% active in combat is so-so.

Beast Slaying: 5% damage bonus to Beasts is so-so also.

Throwing Specialization: +5 to Throwing Weapon skill is the most useless of all racial talents.

Bow Specialization: +5 to Bow skill and is not really useful for a Warrior.

Starting Stats:
Strength 
Agility
Stamina 
Intelligence
Spirit
Health
Human 
23
20
22
20
20
60
Night Elf   
19
25
21
20
20
50
Dwarf 
25
17
25
19
19
90
Gnome  
18         
 23  
21        
23
20  
50
Orc    
26   
17
24
17 
 21
80
Tauren  
28     
16 
24
16  
21
80
Undead  
22        
18     
23  
17    
25   
70
Troll   
23                 
22
23 
17
21  
70

Talents

If you have know “What's the best race for a Warrior” Tauren would be it. Their War Stomp and +5% health really help out. If you go Alliance Dwarfs are setup nicely for a Warrior.

Ok here are the Warrior Talents. Talents specialize you in a certain area. Normally you spend points in two trees. Trees are different aspects of Warrior.

Arms

This tree provides Warriors various bonuses to existing weapon skills, access to new weapon skills, and training in weapon proficiency.

Improved Heroic Strike: Reduces the cost of your Heroic Strike ability by 1 Rage Point. Can be upgraded to Rank 3 with a maximum cost reduction of 3 Rage Points.

Deflection: Increases your chance to Parry an attack by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% chance to Parry.

Improved Rend: Increases the bleed damage caused by your Rend ability by 15%. Can be upgraded to Rank 3 a maximum increase of 35% bleed damage.

Improved Charge (requires 5 points in Arms Talents): Increases the amount of rage generated by your Charge ability by 3 Rage Points. Can be upgraded to Rank 2 with a maximum increase of 6 additional Rage Points generated.

Tactical Mastery (requires 5 points in Arms Talents): You will retain up to 5 Rage Points when switching stances. Can be upgraded to Rank 5 with a maximum retainment of up to 25 Rage Points.

Improved Thunder Clap (requires 5 points in Arms Talents): Decreases the Rage Cost of your Thunder Clap ability by 1 point. Can be upgraded to a maximum Rage Cost reduction of 4 points.

Improved Overpower (requires 10 points in Arms Talents): Increases the Critical Hit rate if your Overpower skill by 25%. Can be upgraded to Rank 2 with a maximum increase of 50% Critical Hit Rate.

Anger Management (requires 10 points in Arms Talents, 5 points in Tactical Mastery): Increases the time required for your Rage Points to decay while out of combat by 30%.

Deep Wounds (requires 10 points in Arms Talents, 3 points in Improved Rend): Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 seconds. Can be upgraded to Rank 3 with a maximum effect of 60% of your melee weapon's average damage.

Two-Handed Weapon Specialization (requires 15 points in Arms Talents): Increases the damage you deal with two-handed melee weapons by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% damage dealt.

Impale (requires 15 points in Arms talents, 3 points in Deep Wounds): Increases Critical Hit damage done by your abilities in Battle, Defensive, and Berserker stances by 10%. Can be upgraded to Rank 2 a maximum increase of 20% Critical Hit damage.

Axe Specialization (requires 20 points in Arms Talents): Increases your chance to land a Critical Hit with an Axe by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% Critical Hit chance.

Sword Specialization (requires 20 points in Arms Talents): Gives you a 1% chance to deal an additional attack after dealing damage with a Sword. Can be upgraded to Rank 5 yielding a maximum chance of 6%.

Mace Specialization (requires 20 points in Arms Talents): Gives you a 1% chance to stun your target for 3 seconds after dealing damage with a Mace. Can be upgraded to Rank 5 with a maximum 6% chance to stun.

Sweeping Strikes (requires 20 points in Arms Talents): 30 Rage cost, Instant Cast, 30 second cooldown. Requires Battle Stance, and user must be wielding a melee weapon. Your next 5 melee weapon swings will strike an additional nearby opponent.

Polearm Specialization (requires 25 points in Arms Talents): Increases your chance to land a Critical Hit with a Polearm by 1%. Can by upgraded to a maximum of Rank 5 with a maximum increase of 5% Critical Hit chance.

Improved Hamstring (requires 25 points in Arms Talents): Gives your Hamstring ability a 5% chance to Immobilize the target for 5 seconds. Can be upgraded to Rank 3 for a maximum 15% chance to Immobilize the target.

Mortal Strike (requires 30 points in Arms Talents, 1 point in Sweeping Strikes): 30 Rage cost, Instant Cast, 6 second cooldown, 5 yard range. User must be wielding a melee weapon. Deals a vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.

Fury

This tree provides Warriors a bolster to their Shout abilities, bonuses to existing weapon skills, new abilities, and also contains many passive "trigger" talents that revolve around dealing and receiving a Critical Hit. Talents are as follows:

Booming Voice: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout abilities by 10%. Can be upgraded to Rank 5 a maximum increase of 50% area of effect and Shout duration.

Cruelty: Increases your chance to land a Critical Hit by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% Critical Hit chance.

Improved Demoralizing Shout (requires 5 points in Fury Talents): Increases the attack power reduction of your Demoralizing Shout by 8%. Can be upgraded to Rank 5 with a maximum increase of 40% attack power reduction.

Unbridled Wrath (requires 5 points in Fury Talents): Gives you an 8% chance to generate an additional Rage Point when you deal melee damage. Can be upgraded to Rank 5 yielding a maximum 40% chance to generate an additional Rage Point.

Improved Cleave (requires 10 points in Fury Talents): Increases the bonus damage caused by your cleave ability by 40%. Can be upgraded to Rank 3 with a maximum increase of 120% additional bonus damage.

Piercing Howl (requires 10 points in Fury Talents): 10 Rage cost, Instant Cast. Causes all enemies near the Warrior to be dazed for 6 seconds.

Blood Craze (requires 10 points in Fury Talents): Regenerates 1% of your total Health over 6 seconds after being the victim of a Critical Hit. Can be upgraded to Rank 3 allowing a maximum of 3% of your total Health to be regenerated over 6 seconds.

Improved Battle Shout (requires 10 points in Fury Talents): Raises the attack power bonus of your Battle Shout ability by 5%. Can be upgraded to Rank 5 for a maximum 25% increase to your attack power bonus.

Dual Wield Specialization: (requires 15 points in Fury Talents): Increases the damage done by off-hand weapons by 5%. Can be upgraded to Rank 5 with a maximum of 25% damage with an off-hand weapon.

Improved Execute (requires 15 points in Fury Talents): Reduces the Rage Point cost of your Execute ability by 2 Rage Points. Can be upgraded to Rank 2 for a maximum decrease of 5 Rage Points.

Enrage (requires 15 points in Fury Talents): Grants you an 8% melee damage bonus lasting 12 seconds, for 12 swings any time you are the victim of a Critical Hit. Can be upgraded to Rank 5 for a maximum increase of 40% melee damage for 12 strikes over 12 seconds.

Improved Slam (requires 20 points in Fury Talents): Decreases the casting time of your Slam ability by 0.1 seconds. Can be upgraded to Rank 5 for a maximum decrease of 0.5 seconds of casting time.

Death Wish (requires 20 points in Fury Talents): 10 Rage cost, Instant Cast, 3 minute cooldown. When activated, increases your melee damage by 20%, grants immunity to Fear, but lowers your defense against all types of attacks by 20%. Lasts 30 seconds.

Improved Intercept (requires 20 points in Fury Talents): Reduces the cooldown time of your Intercept ability by 5 seconds. Can be upgraded to Rank 2 for a maximum cooldown reduction of 10 seconds.

Improved Berserker Rage (requires 25 points in Fury Talents): The Berserker Rage ability will generate 5 Rage Points when used, upgradeable to Rank 2 for a maximum of 10 Rage Points gained.

Flurry (requires 25 points in Fury Talents, 5 points in Enrage): Increases your attack speed by 10% after dealing a Critical Strike. Can be upgraded to Rank 5 for a maximum 30% increased attack speed after dealing a Critical Strike.

Bloodthirst (requires 30 points in Fury Talents, 1 point in Death Wish): 30 Rage Point cost, Instant Case, 5 yard Range, 6 second cooldown. Instantly attack the target causing damage equal to 40% of your Attack Power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 seconds. Can purchase upgrades up to Rank 4 for a maximum of 20 health restored.

Protection

This is the tanking tree for the Warrior class, allowing many passive abilities that revolve around damage mitigation, hate control and threat production.

Shield Specialization: Increases your chance to block with a Shield by 1% and has a 20% chance to generate 1 Rage Point when a block occurs. Can be upgraded to rank 5 for a maximum 5% increased chance to block with a Shield and a 100% chance to generate 1 Rage Point when a block occurs.

Anticipation: Increases your Defense skill by 2 points. Can be upgraded to Rank 5 for a maximum Defense skill increase of 10 points.

Improved Bloodrage (requires 5 points in Protection Talents): Reduces the health cost of your Bloodrage ability by 25%. Can be upgraded to Rank 2 for a maximum health cost reduction of 50%.

Toughness (requires 5 points in Protection Talents): Increases your armor value from items by 2%. Can be upgraded to Rank 5 for a maximum increase of 10% armor value from your items.

Iron Will (requires 5 points in Protection Talents): Increases your resistance to Stun and Charm effects by 3%. May be upgraded to Rank 5 for a maximum resistance increase of 15%.

Last Stand (requires 10 points in Protection Talents, 2 points in Improved Bloodrage): Instant Cast, 10 minute cooldown. When activated, this ability grants you 30% of your maximum Hit Points for 20 seconds. After the effect expires, the Hit Points are lost.

Improved Shield Block (requires 10 points in Protection Talents, 5 points in Shield Specialization): Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 seconds. Can be upgraded to Rank 3 for a maximum duration increase of 2 seconds.

Improved Revenge (requires 10 Points in Protection Talents): Gives your Revenge ability a 20% chance to Stun a target for 3 seconds. Can be upgraded to Rank 3 for a maximum 40% chance to Stun a target.

Defiance (requires 10 points in Protection Talents): Increases threat generated by your attacks by 3% while in Defensive Stance. Can be upgraded to Rank 5 for a maximum threat increase of 15% while in Defensive Stance.

Improved Sunder Armor (requires 15 points in Protection Talents): Reduces the Rage cost of your Sunder Armor ability by 1 point. Can be upgraded to Rank 3 for a maximum 3 Rage Point cost reduction.

Improved Disarm (requires 15 points in Protection Talents): Increases the duration of your Disarm ability by 1 second. Can be upgraded to Rank 3 for an overall 3 second duration increase.

Improved Taunt (requires 15 Points in Protection Talents): Decreases the cooldown of your Taunt ability by 1 second. Can be upgraded to Rank 2 for a maximum decrease of 2 seconds on your Taunt cooldown.

Improved Shield Wall (requires 20 points in Protection Talents): Increases the effect duration of your Shield Wall ability by 3 seconds. Can be upgraded to Rank 2 for a maximum increase of effect duration by 5 seconds.

Improved Shield Bash (requires 20 points in Protection Talents): Gives your Shield Bash ability a 50% chance to Silence the target for 3 seconds. Can be upgraded to Rank 2 for a maximum 100% chance to Silence your target.

Concussion Blow (requires 20 points in Protection Talents): 15 Rage Cost, Instant Cast, 5 yard range, Requires Melee Weapon, 45 second cooldown. Stuns the opponent for 5 seconds.

One-Handed Weapon Specialization (requires 25 points in Protection Talents): Increases the damage you deal with One-Handed Melee Weapons by 2%. Can be upgraded to Rank 5 for a maximum damage increase of 10% with One-Handed Melee Weapons.

Shield Slam (requires 30 points in Protection Talents, 1 points in Concussion Blow): 30 Rage cost, Instant Cast, 5 yard range, 6 second cooldown. Slam the target with your Shield, causing 288-352 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat.

Here are all of the Warriors special abilities and attacks.

Arms

Heroic Strike : Increases melee damage by 11 and causes a high amount of threat. 15 rage

Rank 1:
level 1
11 damage
Free
Rank 2:
level 8
21 damage
2 silver
Rank 3: 
level 16
32 damage
20 silver
Rank 4:
level 24
44 damage
80 silver
Rank 5:
level 32
58 damage
1 gold 40 silver
Rank 6: 
level 40 
 80 damage
2 gold 20 silver
Rank 7:
level 48
111 damage
 4 gold
Rank 8: 
level 56
138 damage
5 gold 80 silver

Charge: Charge an enemy, generating 9 rage, and stun for 1 second. Cannot be used in combat. 8-25 yards, instant, battle stance, and 15 second cooldown.

Rank 1:
level 4 
Generates 9 rage 
1 silver
Rank 2:
level 26
Generates 12 rage  
1 gold
Rank 3:
level 46 
Generates 15 rage  
3 gold 60 silver

Rend: Wounds the target causing them to bleed for 15 damage over 9 seconds. 10 rage, 5 yards, requires melee weapon, instant, battle and defensive stance.

Rank 1:
level 4     
15 damage over 9 seconds
1 silver
Rank 2:
level 10
28 damage over 12 seconds
6 silver
Rank 3:
level 20
45 damage over 15 seconds
40 silver
Rank 4:
level 30  
 66 damage over 18 seconds
1 gold 20 silver
Rank 5:
level 40
98 damage over 21 seconds
2 gold 20 silver
Rank 6:
level 50 
126 damage over 21 seconds
4 gold 20 silver
Rank 7:
level 60  
147 damage over 21 seconds 
 6 gold 20 silver

Thunder Clap: Blasts nearby enemies with thunder slowing their attack speed by 10% for 10 seconds and doing 10 damage to them. Will affect up to 4 targets. 20 rage, instant, 4 second cooldown, battle stance.

Rank 1
level 6 
10 seconds 
10 damage
1 silver
Rank 2
level 18
14 seconds
23 damage
30 silver
Rank 3
level 28
 18 seconds 
37 damage  
 1 gold 10 silver
Rank 4
level 38
22 seconds
55 damage 
2 gold
Rank 5
level 4
26 seconds
 82 damage
4 gold
Rank 6
level 58
30 seconds
103 damage 
 6 gold

Hamstring: Maims the enemy, causing 5 damage and slowing the enemy's movement to 60% of normal for 15 seconds. 10 rage, 5 yards, instant, requires melee weapon, battle and berserker stance.

Rank 1: level 8    
5 damage
60% speed 
 2 silver
Rank 2: level 32
18 damage
55% speed
1 gold 40 silver
Rank 3: level 54
45 damage
50% speed
5 gold 60 silver

Overpower: Instantly overpower the enemy, causing weapon damage plus 5. Only usable after the target dodges. Overpower cannot be blocked, dodged, or parried. 5 rage, 5 yards, instant, 5 second cooldown, requires melee weapon, battle stance.

Rank 1: level 12        
+5 damage
10 silver
Rank 2: level 28       
+15 damage
1 gold 10 silver
Rank 3: level 44       
+25 damage
 3 gold 40 silver
Rank 4: level 60       
+35 damage
6 gold 20 silver

Mocking Blow: A mocking attack that causes 22 damage, a moderate amount of threat and forces the target to focus attacks or you for 6 seconds. 10 rage, 5 yards, instant, 2 minute cooldown, requires melee weapon, battle stance.

Rank 1: level 16
22 damage
20 silver
Rank 2: level 26 
31 damage
1 gold
Rank 3: level 36
46 damage
1 gold 80 silver
Rank 4: level 46        
71 damage
3 gold 60 silver
Rank 5: level 56      
93 damage
5 gold 80 silver

Retaliation: Instantly Counterattack any enemy that strikes you in melee for 15 seconds. Melee attacks made from behind cannot be counter attacked. A maximum of 30 attacks will cause retaliation. Instant, 30 minute cooldown, battle stance. Level 20, 40 silver.

Mortal Strike: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds. 30 rage, 9 yards, instant, 6 second cooldown, requires melee weapon.

Rank 1:
 30 points in Arms talents with 1 being in Sweeping Strikes.
Rank 2: Level 48         
+110 damage
20 silver
Rank 3: Level 54          
+135 damage
28 silver
Rank 4: Level 60           
+160 damage
32 silver

Defense

Parry: Gives a chance to parry enemy melee attacks. Requires melee weapon. Level 6, 1 silver.

Dual Wield

Dual Wield: Allows one-hand and off-hand weapons to be equipped in the off-hand. Level 20, 40 Silver.

Fury

Battle Shout: The Warrior shouts, increasing the attack power of all party members within 20 yards by 15. Lasts 2 minutes. 10 rage, instant.

Rank 1: Level 1 
+15 attack power
10 copper
Rank 2: Level 12       
+35 attack power
10 silver
Rank 3: Level 22     
+55 attack power 
60 silver
Rank 4: Level 32     
+85 attack power
1 gold 40 silver
Rank 5: Level 42     
+130 attack power
3 gold 20 silver
Rank 6: Level 52 
+185 attack power
5 gold 40 silver

Demoralizing Shout: Reduces the attack power of all enemies within 10 yards by 35 for 30 seconds. 10 rage, instant.

Rank 1: Level 14          
-35 enemy attack power
15 silver
Rank 2: Level 24        
-55 enemy attack power 
80 silver
Rank 3: Level 34         
-70 enemy attack power 
1 gold 60 silver
Rank 4: Level 44      
-105 enemy attack power 
3 gold 40 silver
Rank 5: Level 54     
-140 enemy attack power 
5 gold 60 silver

Cleave: A sweeping attack that does your weapon damage plus 5 to the target and his nearest ally. 20 rage, next melee attack, requires melee weapon.

Rank 1: Level 20         
weapon damage +5
40 silver
Rank 2: