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Warrior Guide For Noobs and Veterans
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By: Edward The Less
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Talents If you have know “What's the best race for a Warrior” Tauren would be it. Their War Stomp and +5% health really help out. If you go Alliance Dwarfs are setup nicely for a Warrior. Ok here are the Warrior Talents. Talents specialize you in a certain area. Normally you spend points in two trees. Trees are different aspects of Warrior. ArmsThis tree provides Warriors various bonuses to existing weapon skills, access to new weapon skills, and training in weapon proficiency. Improved Heroic Strike: Reduces the cost of your Heroic Strike ability by 1 Rage Point. Can be upgraded to Rank 3 with a maximum cost reduction of 3 Rage Points. Deflection: Increases your chance to Parry an attack by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% chance to Parry. Improved Rend: Increases the bleed damage caused by your Rend ability by 15%. Can be upgraded to Rank 3 a maximum increase of 35% bleed damage. Improved Charge (requires 5 points in Arms Talents): Increases the amount of rage generated by your Charge ability by 3 Rage Points. Can be upgraded to Rank 2 with a maximum increase of 6 additional Rage Points generated. Tactical Mastery (requires 5 points in Arms Talents): You will retain up to 5 Rage Points when switching stances. Can be upgraded to Rank 5 with a maximum retainment of up to 25 Rage Points. Improved Thunder Clap (requires 5 points in Arms Talents): Decreases the Rage Cost of your Thunder Clap ability by 1 point. Can be upgraded to a maximum Rage Cost reduction of 4 points. Improved Overpower (requires 10 points in Arms Talents): Increases the Critical Hit rate if your Overpower skill by 25%. Can be upgraded to Rank 2 with a maximum increase of 50% Critical Hit Rate. Anger Management (requires 10 points in Arms Talents, 5 points in Tactical Mastery): Increases the time required for your Rage Points to decay while out of combat by 30%. Deep Wounds (requires 10 points in Arms Talents, 3 points in Improved Rend): Your critical strikes cause the opponent to bleed, dealing 20% of your melee weapon's average damage over 12 seconds. Can be upgraded to Rank 3 with a maximum effect of 60% of your melee weapon's average damage. Two-Handed Weapon Specialization (requires 15 points in Arms Talents): Increases the damage you deal with two-handed melee weapons by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% damage dealt. Impale (requires 15 points in Arms talents, 3 points in Deep Wounds): Increases Critical Hit damage done by your abilities in Battle, Defensive, and Berserker stances by 10%. Can be upgraded to Rank 2 a maximum increase of 20% Critical Hit damage. Axe Specialization (requires 20 points in Arms Talents): Increases your chance to land a Critical Hit with an Axe by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% Critical Hit chance. Sword Specialization (requires 20 points in Arms Talents): Gives you a 1% chance to deal an additional attack after dealing damage with a Sword. Can be upgraded to Rank 5 yielding a maximum chance of 6%. Mace Specialization (requires 20 points in Arms Talents): Gives you a 1% chance to stun your target for 3 seconds after dealing damage with a Mace. Can be upgraded to Rank 5 with a maximum 6% chance to stun. Sweeping Strikes (requires 20 points in Arms Talents): 30 Rage cost, Instant Cast, 30 second cooldown. Requires Battle Stance, and user must be wielding a melee weapon. Your next 5 melee weapon swings will strike an additional nearby opponent. Polearm Specialization (requires 25 points in Arms Talents): Increases your chance to land a Critical Hit with a Polearm by 1%. Can by upgraded to a maximum of Rank 5 with a maximum increase of 5% Critical Hit chance. Improved Hamstring (requires 25 points in Arms Talents): Gives your Hamstring ability a 5% chance to Immobilize the target for 5 seconds. Can be upgraded to Rank 3 for a maximum 15% chance to Immobilize the target. Mortal Strike (requires 30 points in Arms Talents, 1 point in Sweeping Strikes): 30 Rage cost, Instant Cast, 6 second cooldown, 5 yard range. User must be wielding a melee weapon. Deals a vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds. Fury This tree provides Warriors a bolster to their Shout abilities, bonuses to existing weapon skills, new abilities, and also contains many passive "trigger" talents that revolve around dealing and receiving a Critical Hit. Talents are as follows: Booming Voice: Increases the area of effect and duration of your Battle Shout and Demoralizing Shout abilities by 10%. Can be upgraded to Rank 5 a maximum increase of 50% area of effect and Shout duration. Cruelty: Increases your chance to land a Critical Hit by 1%. Can be upgraded to Rank 5 with a maximum increase of 5% Critical Hit chance. Improved Demoralizing Shout (requires 5 points in Fury Talents): Increases the attack power reduction of your Demoralizing Shout by 8%. Can be upgraded to Rank 5 with a maximum increase of 40% attack power reduction. Unbridled Wrath (requires 5 points in Fury Talents): Gives you an 8% chance to generate an additional Rage Point when you deal melee damage. Can be upgraded to Rank 5 yielding a maximum 40% chance to generate an additional Rage Point. Improved Cleave (requires 10 points in Fury Talents): Increases the bonus damage caused by your cleave ability by 40%. Can be upgraded to Rank 3 with a maximum increase of 120% additional bonus damage. Piercing Howl (requires 10 points in Fury Talents): 10 Rage cost, Instant Cast. Causes all enemies near the Warrior to be dazed for 6 seconds. Blood Craze (requires 10 points in Fury Talents): Regenerates 1% of your total Health over 6 seconds after being the victim of a Critical Hit. Can be upgraded to Rank 3 allowing a maximum of 3% of your total Health to be regenerated over 6 seconds. Improved Battle Shout (requires 10 points in Fury Talents): Raises the attack power bonus of your Battle Shout ability by 5%. Can be upgraded to Rank 5 for a maximum 25% increase to your attack power bonus. Dual Wield Specialization: (requires 15 points in Fury Talents): Increases the damage done by off-hand weapons by 5%. Can be upgraded to Rank 5 with a maximum of 25% damage with an off-hand weapon. Improved Execute (requires 15 points in Fury Talents): Reduces the Rage Point cost of your Execute ability by 2 Rage Points. Can be upgraded to Rank 2 for a maximum decrease of 5 Rage Points. Enrage (requires 15 points in Fury Talents): Grants you an 8% melee damage bonus lasting 12 seconds, for 12 swings any time you are the victim of a Critical Hit. Can be upgraded to Rank 5 for a maximum increase of 40% melee damage for 12 strikes over 12 seconds. Improved Slam (requires 20 points in Fury Talents): Decreases the casting time of your Slam ability by 0.1 seconds. Can be upgraded to Rank 5 for a maximum decrease of 0.5 seconds of casting time. Death Wish (requires 20 points in Fury Talents): 10 Rage cost, Instant Cast, 3 minute cooldown. When activated, increases your melee damage by 20%, grants immunity to Fear, but lowers your defense against all types of attacks by 20%. Lasts 30 seconds. Improved Intercept (requires 20 points in Fury Talents): Reduces the cooldown time of your Intercept ability by 5 seconds. Can be upgraded to Rank 2 for a maximum cooldown reduction of 10 seconds. Improved Berserker Rage (requires 25 points in Fury Talents): The Berserker Rage ability will generate 5 Rage Points when used, upgradeable to Rank 2 for a maximum of 10 Rage Points gained. Flurry (requires 25 points in Fury Talents, 5 points in Enrage): Increases your attack speed by 10% after dealing a Critical Strike. Can be upgraded to Rank 5 for a maximum 30% increased attack speed after dealing a Critical Strike. Bloodthirst (requires 30 points in Fury Talents, 1 point in Death Wish): 30 Rage Point cost, Instant Case, 5 yard Range, 6 second cooldown. Instantly attack the target causing damage equal to 40% of your Attack Power. In addition, the next 5 successful melee attacks will restore 10 health. This effect lasts 8 seconds. Can purchase upgrades up to Rank 4 for a maximum of 20 health restored. Protection This is the tanking tree for the Warrior class, allowing many passive abilities that revolve around damage mitigation, hate control and threat production. Shield Specialization: Increases your chance to block with a Shield by 1% and has a 20% chance to generate 1 Rage Point when a block occurs. Can be upgraded to rank 5 for a maximum 5% increased chance to block with a Shield and a 100% chance to generate 1 Rage Point when a block occurs. Anticipation: Increases your Defense skill by 2 points. Can be upgraded to Rank 5 for a maximum Defense skill increase of 10 points. Improved Bloodrage (requires 5 points in Protection Talents): Reduces the health cost of your Bloodrage ability by 25%. Can be upgraded to Rank 2 for a maximum health cost reduction of 50%. Toughness (requires 5 points in Protection Talents): Increases your armor value from items by 2%. Can be upgraded to Rank 5 for a maximum increase of 10% armor value from your items. Iron Will (requires 5 points in Protection Talents): Increases your resistance to Stun and Charm effects by 3%. May be upgraded to Rank 5 for a maximum resistance increase of 15%. Last Stand (requires 10 points in Protection Talents, 2 points in Improved Bloodrage): Instant Cast, 10 minute cooldown. When activated, this ability grants you 30% of your maximum Hit Points for 20 seconds. After the effect expires, the Hit Points are lost. Improved Shield Block (requires 10 points in Protection Talents, 5 points in Shield Specialization): Allows your Shield Block ability to block an additional attack and increases the duration by 0.5 seconds. Can be upgraded to Rank 3 for a maximum duration increase of 2 seconds. Improved Revenge (requires 10 Points in Protection Talents): Gives your Revenge ability a 20% chance to Stun a target for 3 seconds. Can be upgraded to Rank 3 for a maximum 40% chance to Stun a target. Defiance (requires 10 points in Protection Talents): Increases threat generated by your attacks by 3% while in Defensive Stance. Can be upgraded to Rank 5 for a maximum threat increase of 15% while in Defensive Stance. Improved Sunder Armor (requires 15 points in Protection Talents): Reduces the Rage cost of your Sunder Armor ability by 1 point. Can be upgraded to Rank 3 for a maximum 3 Rage Point cost reduction. Improved Disarm (requires 15 points in Protection Talents): Increases the duration of your Disarm ability by 1 second. Can be upgraded to Rank 3 for an overall 3 second duration increase. Improved Taunt (requires 15 Points in Protection Talents): Decreases the cooldown of your Taunt ability by 1 second. Can be upgraded to Rank 2 for a maximum decrease of 2 seconds on your Taunt cooldown. Improved Shield Wall (requires 20 points in Protection Talents): Increases the effect duration of your Shield Wall ability by 3 seconds. Can be upgraded to Rank 2 for a maximum increase of effect duration by 5 seconds. Improved Shield Bash (requires 20 points in Protection Talents): Gives your Shield Bash ability a 50% chance to Silence the target for 3 seconds. Can be upgraded to Rank 2 for a maximum 100% chance to Silence your target. Concussion Blow (requires 20 points in Protection Talents): 15 Rage Cost, Instant Cast, 5 yard range, Requires Melee Weapon, 45 second cooldown. Stuns the opponent for 5 seconds. One-Handed Weapon Specialization (requires 25 points in Protection Talents): Increases the damage you deal with One-Handed Melee Weapons by 2%. Can be upgraded to Rank 5 for a maximum damage increase of 10% with One-Handed Melee Weapons. Shield Slam (requires 30 points in Protection Talents, 1 points in Concussion Blow): 30 Rage cost, Instant Cast, 5 yard range, 6 second cooldown. Slam the target with your Shield, causing 288-352 damage and has a 50% chance of dispelling 1 magic effect on the target. Also causes a high amount of threat. Here are all of the Warriors special abilities and attacks. Arms Heroic Strike : Increases melee damage by 11 and causes a high amount of threat. 15 rage
Charge: Charge an enemy, generating 9 rage, and stun for 1 second. Cannot be used in combat. 8-25 yards, instant, battle stance, and 15 second cooldown.
Rend: Wounds the target causing them to bleed for 15 damage over 9 seconds. 10 rage, 5 yards, requires melee weapon, instant, battle and defensive stance.
Thunder Clap: Blasts nearby enemies with thunder slowing their attack speed by 10% for 10 seconds and doing 10 damage to them. Will affect up to 4 targets. 20 rage, instant, 4 second cooldown, battle stance.
Hamstring: Maims the enemy, causing 5 damage and slowing the enemy's movement to 60% of normal for 15 seconds. 10 rage, 5 yards, instant, requires melee weapon, battle and berserker stance.
Overpower: Instantly overpower the enemy, causing weapon damage plus 5. Only usable after the target dodges. Overpower cannot be blocked, dodged, or parried. 5 rage, 5 yards, instant, 5 second cooldown, requires melee weapon, battle stance.
Mocking Blow: A mocking attack that causes 22 damage, a moderate amount of threat and forces the target to focus attacks or you for 6 seconds. 10 rage, 5 yards, instant, 2 minute cooldown, requires melee weapon, battle stance.
Retaliation: Instantly Counterattack any enemy that strikes you in melee for 15 seconds. Melee attacks made from behind cannot be counter attacked. A maximum of 30 attacks will cause retaliation. Instant, 30 minute cooldown, battle stance. Level 20, 40 silver. Mortal Strike: A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds. 30 rage, 9 yards, instant, 6 second cooldown, requires melee weapon.
Defense Parry: Gives a chance to parry enemy melee attacks. Requires melee weapon. Level 6, 1 silver. Dual Wield Dual Wield: Allows one-hand and off-hand weapons to be equipped in the off-hand. Level 20, 40 Silver. Fury Battle Shout: The Warrior shouts, increasing the attack power of all party members within 20 yards by 15. Lasts 2 minutes. 10 rage, instant.
Demoralizing Shout: Reduces the attack power of all enemies within 10 yards by 35 for 30 seconds. 10 rage, instant.
Cleave: A sweeping attack that does your weapon damage plus 5 to the target and his nearest ally. 20 rage, next melee attack, requires melee weapon.
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